Ancient African holistic health science produced many healing instruments. They required the usage of higher-developed psychic and spiritual energy for their proper use. Many of these instruments have been distorted and acculturated by Europeans. These healing and diagnostic devices are labelled as toys and games.
1. The Swing
The swing historically was supported by a bar. This bar would be suspended and attached to vertical support by three posts, which were arranged in a pyramid shape. The posts and horizontal bars would be charged by magnets. The patient would swing through the electromagnetic force field; the alpha gamma rays and the pyramidal energy field would cause a polarization of energies on a physic and physical level. This is a Pendulum Pyramdal Healing Device.
2. The See Saw
The see-saw is actually an African Electromagnetic Adjustable Alignment Board – an ancient healing device. It was arranged in a circular sphere according to the organ being treated. The alpha ray energy angular wave was used. The board was placed on a pyramidal pivot with crystals or metals as a counterbalance for the diseased patient. Then, the patient would be caused to “see-saw” according to the rhyme vibrations of the diseased organ. This would result in the polarization of the diseased organ. The internal organ vibration adjustments caused by the electromagnetic force field of the board, pyramid, crystal and ionic wave force excited the healing care.
3. Bowling
Bowling is an African healing and diagnostic and divination instrument mistaken for a game. Actually, it is a pyramidal and diving egg device. The so-called pins (chakras) were placed in a pyramid shape, each pin representing an organ, fate as well as a spiritual, mental, emotional and social state. The divining egg (bowling ball) was programmed with the aura of the patient ( a witness of cloth or hair was used). Then the ball was rolled to strike the pins. Next, the healer would read the pins based on how they feel, the direction they lay in and according to astrology and what matrix they formed. Finally, the healer would then program the ball (egg) and strike the pins (chakras) in order to change fate or find a remedy.
The sliding board is actually the African “negative gravity ionic device”. This instrument had an electromagnetically charged board and 12 (or 24) magnet-charged steps. These steps (chakra planes) were used to recharge the positive chakras while the board was used to stimulate the pineal gland and increase circulation in the brain. The patient would slide down the board head first and/or feet first according to the type of treatment of necessitated.
4. Chess and Checkers
The game of chess and checkers are attracted by African divination and healing devices called Draughts. This device looks exactly like chess except the so-called playing board has 27 squares, which are laid out, in 3 rows of squares in 9 columns. Each column of nine squares represents the nine energy forces (Chakras) of the individual respectively; nine columns for the body; nine for the mind and nine for the spirit. The so-called playing pieces were in a Terra Cotta Bowl or cloth bag and mixed by shaking. Next, the pieces were removed (without looking) and placed on the board from right to left. The pieces have meanings similar to “tarot cards”. These divining statues (pieces) once replaced on the board were read to diagnose the illness, social problem, and emotional issues and prescribe treatment.
5. Deck of Cards
The deck of cards have been reduced to a play toy. They are African in origin and had the symbolism of Egyptian Tarot cards and African astrology and spirituality. The cards were used to teach astrology, astronomy, mathematics, divining, and spirituality and to diagnose and treat diseases.
A deck of cards has:
[tabs id=”” style=””][tab title=”Two Colours”]Red and black; active and passive; positive and negative; Male Principe and Female Principle; Masculine Signs (Aries, Gemini, Leo, Libra, Sagittarius, Aquarius and Feminine Signes (Taurus, Cancer, Virgo, Scorpio, Capricorn, Pisces).[/tab][tab title=”Four Suits”]Hearts, Clubs, Diamonds, Spafes; the four elements (fire, water, air, earth); the four seasons[/tab][tab title=”Twelve Court Cards”]Kings, Queen, Jacks; the twelve months of the year[/tab][tab title=”52 Cards”]The 52 weeks of the year[/tab][tab title=”13 Cards in each Suit”]The 12 signs of the zodiac and the sun; the body of Osiris that was cut into 13 pieces (dis-membered, so we must re-member)[/tab][tab title=”Value of Numbers”]Seven and nine. The number 7 is the centre of each suit. Ancients believe there were seven planets. They are heavenly forces that symbolize Chakras; Ma’at and the Seven Halls of Osiris. There are 7 days a week. The number 9 as the last single number. The Cycle of experience; is the number that includes all planets; and is the highest digit. After nine, there is “0” and the sequence starts over with “1”. There are nine holes in the body (umbilical navel hole is closed)(dis-membered, so we must re-member)[/tab][tab title=”The Joker”]The “remnant of days” beyond the logical seven times fifty-two, to total our required 354 1/4 days for the Sun’s travel in the solar year. This is more fully explained in the Mystic Text Book. The Joker is the highest symbol in the deck. It is rejected or played wild in Caucasian card games. Its true significance is identical to that of the “0” or “Fool Cards” in Egyptian Carot. It also symbolizes “1” day that is part of the 365 1/4 day solar year. It is the spiritual element that completes the existence of the earth (365 da[/tab][/tabs]
As you can see, African science is complex and yet based on the physiology of the body and taught systemically.